Showing0entries
Sorted A-Z
MonstersHumanoid

Witchwyrd

A masked, inscrutable merchant can snatch a force bolt out of the air bare-handed, absorbing the blow instead of taking the hit.

uncommonHumanoid

Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism—and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms.

Absorb Force [Reaction] (arcane, force) Frequency once per round; Trigger A force barrage or Force Dart (see below) is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; Effect The witchwyrd “catches” one force projectile, absorbing it, preventing the damage, and causing that hand to glow while it holds this energy.

Level 6

Perception +12 · Senses darkvision · Languages Common, Draconic; one or more planar languages, _truespeech_ · Skills Arcana +16, Athletics +15, Deception +15, Desert Lore +14, Diplomacy +15, Lore +14, Intimidation +15

STRDEXCONINTWISCHA
+3+3+1+4+3+5
ACFortRefWill
22+13+13+15

HP 110 · Resistances force 5

Speed 25 feet

Actions

  • Melee Ranseur [Single Action] +16 (reach 10 ft, Disarm, magical), Damage 1d10+6 piercing
  • Melee Fist [Single Action] +15 (Agile, nonlethal), Damage 1d6+6 bludgeoning plus