Witchwyrd
Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant…
- AC
- 22
- HP
- 110
- Perc
- +12
- Fort
- +13
- Ref
- +13
- Will
- +15
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +4
- WIS
- +3
- CHA
- +5
- ranseur +16 1d10+6 piercing reach 10 ft
- fist +15 1d6+6 bludgeoning plus
- AC
- 22
- HP
- 110
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +4
- WIS
- +3
- CHA
- +5
Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism—and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms.
AC 22
Fort +13
Ref +13
Will +15
HP 110
Absorb Force [Reaction] (arcane, force) Frequency once per round; Trigger A force barrage or Force Dart (see below) is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; Effect The witchwyrd “catches” one force projectile, absorbing it, preventing the damage, and causing that hand to glow while it holds this energy.