Witchwyrd
A masked, inscrutable merchant can snatch a force bolt out of the air bare-handed, absorbing the blow instead of taking the hit.
Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism—and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious guises and mannerisms.
Absorb Force [Reaction] (arcane, force) Frequency once per round; Trigger A force barrage or Force Dart (see below) is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; Effect The witchwyrd “catches” one force projectile, absorbing it, preventing the damage, and causing that hand to glow while it holds this energy.
Level 6
Perception +12 · Senses darkvision · Languages Common, Draconic; one or more planar languages, _truespeech_ · Skills Arcana +16, Athletics +15, Deception +15, Desert Lore +14, Diplomacy +15, Lore +14, Intimidation +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +1 | +4 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +13 | +13 | +15 |
HP 110 · Resistances force 5
Speed 25 feet
Actions
- Melee Ranseur [Single Action] +16 (reach 10 ft, Disarm, magical), Damage 1d10+6 piercing
- Melee Fist [Single Action] +15 (Agile, nonlethal), Damage 1d6+6 bludgeoning plus