Witchfire
The lingering malice of a slain witch drifts as cold green flame, lashing back at anyone who dares strike or touch it in melee.
A witchfire is a drifting undead flame, the lingering malice of a slain witch given shape, burning with cold green light as it floats toward the living.
In play
The witchfire has negative healing, soothed by the energy that withers mortals.
Opportune Witchflame [Reaction] Trigger A creature makes a melee Strike against or touches the witchfire; Effect The witchfire makes a witchflame caress Strike against the triggering creature.
Level 9
Perception +18 · Senses darkvision · Languages Aklo, Common, Necril · Skills Acrobatics +17, Deception +19, Intimidation +21, Occultism +18, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +0 | +3 | +3 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +15 | +21 | +18 |
HP 125 · Immunities death effects, disease, fire, paralyzed, poison, precision, unconscious · Resistances all 10 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 40 feet
Actions
- Melee Witchflame caress [Single Action] +21 (Agile, Evil, Finesse, Magical), Damage 3d6 fire plus 3d6 negative
- Ranged Witchflame bolt [Single Action] +21 (range 100 ft, Evil, Magical), Damage 2d6 fire plus 2d6 negative