Will-O'-Wisp
Malevolent balls of colored light, will-o'-wisps haunt lonely marshes and forests, where they lure unsuspecting travelers into danger.
- AC
- 27
- HP
- 50
- Perc
- +16
- Fort
- +10
- Ref
- +16
- Will
- +14
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +2
- WIS
- +4
- CHA
- +2
- shock +17 2d8+4 electricity
- AC
- 27
- HP
- 50
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +2
- WIS
- +4
- CHA
- +2
Malevolent balls of colored light, will-o'-wisps haunt lonely marshes and forests, where they lure unsuspecting travelers into danger. Will-o'-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns or distant fires to draw lost or disoriented travelers off of safe trails.
AC 27
Fort +10
Ref +16
Will +14
HP 50
Immunities
magic
Glow (aura, light) 20 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.
Magic Immunity A will-o'-wisp is immune to all spells except force barrage, quandary, and revealing light.
Speed fly 50 feet
Melee
[Single Action]
shock +17 (Electricity, Magical),
Damage 2d8+4 electricity