Wihsaak
These gaunt, insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin.
- AC
- 24
- HP
- 105
- Perc
- +14
- Fort
- +14
- Ref
- +15
- Will
- +14
- STR
- +4
- DEX
- +5
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +3
- claw +17 2d10+7 slashing
- AC
- 24
- HP
- 105
- STR
- +4
- DEX
- +5
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +3
These gaunt, insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.
AC 24
Fort +14
Ref +15
Will +14
HP 105
Immunities
fear
Swarmwalker Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
Speed 30 feet, fly 40 feet
Melee
[Single Action]
claw +17 (Finesse, magical, unholy),
Damage 2d10+7 slashing plus 1d4 spirit