Wihsaak
This gaunt, insectile fiend preys on a fear of crawling things, closing in directly with an unnerving buzz meant to disorient and terrify.
These gaunt, insectile sahkils torment their foes by focusing on a widespread fear of insects and creeping, crawling vermin. Unlike their more subtle cousins, wihsaaks don't lurk in the periphery and instead directly engage their targets, using their unnerving buzzing to disorient and terrify.
Swarmwalker Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of –5.
Level 6
Perception +14 · Senses darkvision · Languages Chthonian, Diabolic, Empyrean, Requian; telepathy 100 feet · Skills Acrobatics +13, Deception +15, Intimidation +15, Stealth +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +5 | +4 | +1 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +14 | +15 | +14 |
HP 105 · Immunities fear · Weaknesses holy 5
Speed 30 feet, fly 40 feet
Actions
- Melee Claw [Single Action] +17 (Finesse, magical, unholy), Damage 2d10+7 slashing plus 1d4 spirit