Wight
Wights are intelligent undead spawned through inescapable cycles of spite. This spite might come from their own malevolent will in life, or can be instilled by…
- AC
- 18
- HP
- 40
- Perc
- +10
- Fort
- +11
- Ref
- +6
- Will
- +10
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +3
- CHA
- +2
- dagger +12 1d4+6 piercing
- claw +12 1d4+6 slashing
- dagger +10 1d4+6 slashing
- AC
- 18
- HP
- 40
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +3
- CHA
- +2
Wights are intelligent undead spawned through inescapable cycles of spite. This spite might come from their own malevolent will in life, or can be instilled by necromantic rituals, typically involving the desecration of burial sites.
AC 18
Fort +11
Ref +6
Will +10
HP 40
(fueled by spite, void healing)
Immunities
bleed, death effects, disease, paralyzed, poison, unconscious
Final Spite [Reaction] Trigger The wight is reduced to 0 Hit Points; Effect The wight makes a Strike before being destroyed. This Strike can inflict corrupting spite, but fueled by spite doesn't apply.
Fueled by Spite Each time a creature loses Hit Points due to a corrupting spite curse the wight inflicted, the wight gains 3 temporary Hit Points.
Speed 25 feet