Whimwyrm
Charms, paralysis, and petrification all slide off this serpent's scattered mind, while cold iron is the rare thing that actually slows it down.
A whimwyrm is a darting, half-mad serpent of raw arcane caprice, snapping with frenzied fangs while reality bends in glittering ribbons around it. Its mind is too scattered to be controlled, charmed, or laid low by ordinary means.
In play
Attack of Opportunity [Reaction] Fangs only.
Arcane Innate Spells DC 38, attack +30
- Cantrips (8th): Dancing Lights, Ghost Sound, Message, Telekinetic Projectile
- 7th: Prismatic Spray, Warp Mind
- 8th: Illusory Scene, Scintillating Pattern
- 9th: Cloudkill, Duplicate Foe
Level 17
Perception +31 · Senses darkvision, fog vision, scent (imprecise) 30 feet · Languages Common, Draconic, Sylvan · Skills Acrobatics +34, Athletics +30, Deception +32, Intimidation +30, Nature +30, Performance +35, Stealth +34, Survival +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +9 | +6 | +5 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +29 | +34 | +29 |
HP 280 · Immunities confused, controlled, paralyzed, petrified, unconscious · Resistances mental 15 · Weaknesses cold iron 15
Speed 30 feet, fly 60 feet
Actions
- Melee Frenzied fangs [Single Action] +35 (Finesse), Damage 3d12+12 piercing
- Melee Whiplashing tail [Single Action] +35 (reach 10 ft, Agile, Finesse), Damage 3d8+12 slashing
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