Weykoward
A hulking mass of cast-off junk lurches to life to guard its hoard, its aura keeps nearby gear from being mended, fists heavy with debris.
A weykoward is a hulking accretion of cast-off junk and broken things, lurching to life to guard the refuse it hoards and beating intruders down with debris-laden fists.
Aura of Discarded Things (aura, occult, transmutation) 30 feet. Items in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts the aura, which has a counteract level of 5 and a counteract DC of 30.
Debris Shield [Reaction] Trigger The weykoward is targeted by an attack from an attacker it can see; Effect The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack.
Level 10
Perception +18 · Senses darkvision · Skills Athletics +21, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +5 | +3 | -4 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +23 | +19 | +16 |
HP 145 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 10 (except adamantine)
Speed 25 feet
Actions
- Melee Fist [Single Action] +23 (Magical), Damage 2d12+13 bludgeoning plus
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