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Sorted A-ZMonsters
Wereshark
The curse of the wereshark in stills a crude and bloodthirsty attitude, along with an urge to travel the sea.
commonAmphibiousBeastHumanHumanoidWerecreature
Lvl 4AmphibiousBeastHumanHumanoidWerecreature
- AC
- 21
- HP
- 75
- Perc
- +10
- Fort
- +12
- Ref
- +11
- Will
- +8
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- -1
- WIS
- +2
- CHA
- -1
Speed25 ft, swim 25 ft
Actions
- jaws +14 1d12+7 piercing
- trident +14 1d8+7 piercing
- trident +13 1d8+7 piercing
- AC
- 21
- HP
- 75
- STR
- +4
- DEX
- +3
- CON
- +4
- INT
- -1
- WIS
- +2
- CHA
- -1
The curse of the wereshark in stills a crude and bloodthirsty attitude, along with an urge to travel the sea. They often become pirates or military sailors who quickly gain a reputation for capricious violence.
AC 21
Fort +12
Ref +11
Will +8
HP 75
Reactive Strike [Reaction]
Speed 25 feet, swim 25 feet
Melee
[Single Action]
jaws +14,
Damage 1d12+7 piercing plus curse of the wereshark
Melee
[Single Action]
trident +14,
Damage 1d8+7 piercing plus fish fork
Ranged
[Single Action]
trident +13 (thrown 20 feet),
Damage 1d8+7 piercing