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Monsters

Wereshark

The curse of the wereshark in stills a crude and bloodthirsty attitude, along with an urge to travel the sea.

commonAmphibiousBeastHumanHumanoidWerecreature
Lvl 4AmphibiousBeastHumanHumanoidWerecreature
AC
21
HP
75
Perc
+10
Fort
+12
Ref
+11
Will
+8
STR
+4
DEX
+3
CON
+4
INT
-1
WIS
+2
CHA
-1
Speed25 ft, swim 25 ft
Actions
  • jaws +14 1d12+7 piercing
  • trident +14 1d8+7 piercing
  • trident +13 1d8+7 piercing
AC
21
HP
75
STR
+4
DEX
+3
CON
+4
INT
-1
WIS
+2
CHA
-1

The curse of the wereshark in stills a crude and bloodthirsty attitude, along with an urge to travel the sea. They often become pirates or military sailors who quickly gain a reputation for capricious violence.

AC 21

Fort +12

Ref +11

Will +8

HP 75

Reactive Strike [Reaction]

Speed 25 feet, swim 25 feet

Melee

[Single Action]

jaws +14,

Damage 1d12+7 piercing plus curse of the wereshark

Melee

[Single Action]

trident +14,

Damage 1d8+7 piercing plus fish fork

Ranged

[Single Action]

trident +13 (thrown 20 feet),

Damage 1d8+7 piercing