Showing0entries
Sorted A-Z
Monsters

Wererat

Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse.

commonBeastHumanHumanoidWerecreature
Lvl 2BeastHumanHumanoidWerecreature
AC
19
HP
45
Perc
+8
Fort
+6
Ref
+10
Will
+8
STR
+2
DEX
+4
CON
+2
INT
+0
WIS
+2
CHA
+1
Speed25 ft
Actions
  • shortsword +10 1d6+4 piercing
  • claw +10 1d6+2 slashing
  • jaws +10 1d8+2 piercing
  • hand crossbow +10 1d6 piercing 60 ft
AC
19
HP
45
STR
+2
DEX
+4
CON
+2
INT
+0
WIS
+2
CHA
+1

Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city goer could be a wererat in disguise—from the quiet shopkeep to the city's criminal mastermind.

AC 19

Fort +6

Ref +10

Will +8

HP 45

Nimble Dodge [Reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet

Melee

[Single Action]

shortsword +10 (Agile, Finesse, versatile S),

Damage 1d6+4 piercing