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Wererat

A paranoid, city-dwelling lycanthrope hides in plain sight as anyone from a shopkeep to a crime boss, dodging blows with practiced nerve.

commonBeastHumanHumanoidWerecreature

Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city goer could be a wererat in disguise—from the quiet shopkeep to the city's criminal mastermind.

Nimble Dodge [Reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.

Level 2

Perception +8 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common; rat empathy · Skills Acrobatics +8, Athletics +6, Deception +5, Society +4, Stealth +8

STRDEXCONINTWISCHA
+2+4+2+0+2+1
ACFortRefWill
19+6+10+8

HP 45 · Weaknesses silver 5

Speed 25 feet

Actions

  • Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
  • Melee Claw [Single Action] +10 (Agile, Finesse), Damage 1d6+2 slashing
  • Melee Jaws [Single Action] +10 (Finesse), Damage 1d8+2 piercing
  • Ranged Hand crossbow [Single Action] +10 (range 60 ft, reload 1), Damage 1d6 piercing

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