Wererat
A paranoid, city-dwelling lycanthrope hides in plain sight as anyone from a shopkeep to a crime boss, dodging blows with practiced nerve.
Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city goer could be a wererat in disguise—from the quiet shopkeep to the city's criminal mastermind.
Nimble Dodge [Reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Level 2
Perception +8 · Senses low-light vision, scent (imprecise) 30 feet · Languages Common; rat empathy · Skills Acrobatics +8, Athletics +6, Deception +5, Society +4, Stealth +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +0 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +6 | +10 | +8 |
HP 45 · Weaknesses silver 5
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
- Melee Claw [Single Action] +10 (Agile, Finesse), Damage 1d6+2 slashing
- Melee Jaws [Single Action] +10 (Finesse), Damage 1d8+2 piercing
- Ranged Hand crossbow [Single Action] +10 (range 60 ft, reload 1), Damage 1d6 piercing