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Sorted A-ZMonsters
Wererat
Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse.
commonBeastHumanHumanoidWerecreature
Lvl 2BeastHumanHumanoidWerecreature
- AC
- 19
- HP
- 45
- Perc
- +8
- Fort
- +6
- Ref
- +10
- Will
- +8
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +1
Speed25 ft
Actions
- shortsword +10 1d6+4 piercing
- claw +10 1d6+2 slashing
- jaws +10 1d8+2 piercing
- hand crossbow +10 1d6 piercing 60 ft
- AC
- 19
- HP
- 45
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +1
Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city goer could be a wererat in disguise—from the quiet shopkeep to the city's criminal mastermind.
AC 19
Fort +6
Ref +10
Will +8
HP 45
Nimble Dodge [Reaction] Trigger A creature targets the wererat with an attack and the wererat can see the attacker; Effect The wererat gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee
[Single Action]
shortsword +10 (Agile, Finesse, versatile S),
Damage 1d6+4 piercing