Weremoose
A stubborn, grumpy shapechanger keeps mostly to itself, living as a solitary hunter or hermit at peace in the wild.
A weremoose's tendencies toward stubbornness and a grumpy attitude make it difficult for them to get along with others. Most often, they live as hunters or hermits, taking in the peace of their natural surroundings.
Level 3
Perception +6 · Senses low-light vision, scent (imprecise) 60 feet · Languages Common; deer empathy · Skills Athletics +9, Intimidation +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +4 | -1 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +11 | +8 | +6 |
HP 60 · Weaknesses silver 5 Cold Adaptation The weremoose treats environmental cold effects as if they were one step less extreme.
Speed 30 feet
Actions
- Melee Greataxe [Single Action] +11 (Sweep), Damage 1d12+6 slashing
- Melee Antler [Single Action] +11, Damage 1d8+6 piercing
- Melee Hatchet [Single Action] +11 (Agile, Sweep), Damage 1d6+6 slashing
- Ranged Hatchet [Single Action] +8 (Agile, thrown 10 feet), Damage 1d6+6 slashing
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