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Monsters

Werecrocodile

AC 16

commonBeastHumanHumanoidWerecreature
Lvl 2BeastHumanHumanoidWerecreature
AC
16
HP
55
Perc
+7
Fort
+9
Ref
+5
Will
+9
STR
+4
DEX
+1
CON
+3
INT
+0
WIS
+3
CHA
+1
Speed25 ft, swim 25 ft
Actions
  • jaws +10 1d10+4 piercing
  • tail +10 1d6+4 bludgeoning
  • hatchet +10 1d6+4 slashing
  • hatchet +7 1d6+4 slashing
AC
16
HP
55
STR
+4
DEX
+1
CON
+3
INT
+0
WIS
+3
CHA
+1

AC 16

Fort +9

Ref +5

Will +9

HP 55

Speed 25 feet, swim 25 feet

Melee

[Single Action]

jaws +10,

Damage 1d10+4 piercing plus curse of the werecrocodile and Grab

Melee

[Single Action]

tail +10 (Agile),

Damage 1d6+4 bludgeoning

Melee

[Single Action]

hatchet +10 (Agile, Sweep),

Damage 1d6+4 slashing

Ranged

[Single Action]

hatchet +7 (Agile, Sweep, thrown 10 feet),

Damage 1d6+4 slashing

Aquatic Ambush [Single Action] 30 feet

Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Medium human with fist for 1d4+2 bludgeoning, or crocodile with jaws for 2d6+4 piercing.

Curse of the Werecrocodile (Curse, Necromancy, Primal) Saving Throw DC 15 Fortitude