Werecrocodile
A lycanthrope with a reptile's patience waits half-submerged at the waterline, then lunges to drag prey under and curse them.
A lycanthrope that wears a reptile's cold patience, the werecrocodile lurks at the waterline as a half-submerged log until the moment it lunges, drags its prey under, and rolls.
Aquatic Ambush [Single Action] 30 feet
Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Medium human with fist for 1d4+2 bludgeoning, or crocodile with jaws for 2d6+4 piercing.
Curse of the Werecrocodile (Curse, Necromancy, Primal) Saving Throw DC 15 Fortitude
Level 2
Perception +7 · Senses low-light vision · Languages Common; crocodile empathy · Skills Athletics +8, Intimidation +7, Stealth +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | +0 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +9 | +5 | +9 |
HP 55 · Weaknesses silver 5
Speed 25 feet, swim 25 feet
Actions
- Melee Jaws [Single Action] +10, Damage 1d10+4 piercing
- Melee Tail [Single Action] +10 (Agile), Damage 1d6+4 bludgeoning
- Melee Hatchet [Single Action] +10 (Agile, Sweep), Damage 1d6+4 slashing
- Ranged Hatchet [Single Action] +7 (Agile, Sweep, thrown 10 feet), Damage 1d6+4 slashing