/
Showing0entries
Sorted A-ZMonsters
Werecrocodile
AC 16
commonBeastHumanHumanoidWerecreature
Lvl 2BeastHumanHumanoidWerecreature
- AC
- 16
- HP
- 55
- Perc
- +7
- Fort
- +9
- Ref
- +5
- Will
- +9
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +3
- CHA
- +1
Speed25 ft, swim 25 ft
Actions
- jaws +10 1d10+4 piercing
- tail +10 1d6+4 bludgeoning
- hatchet +10 1d6+4 slashing
- hatchet +7 1d6+4 slashing
- AC
- 16
- HP
- 55
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +3
- CHA
- +1
AC 16
Fort +9
Ref +5
Will +9
HP 55
Speed 25 feet, swim 25 feet
Melee
[Single Action]
jaws +10,
Damage 1d10+4 piercing plus curse of the werecrocodile and Grab
Melee
[Single Action]
tail +10 (Agile),
Damage 1d6+4 bludgeoning
Melee
[Single Action]
hatchet +10 (Agile, Sweep),
Damage 1d6+4 slashing
Ranged
[Single Action]
hatchet +7 (Agile, Sweep, thrown 10 feet),
Damage 1d6+4 slashing
Aquatic Ambush [Single Action] 30 feet
Change Shape [Single Action] (Concentrate, Polymorph, Primal, Transmutation) Medium human with fist for 1d4+2 bludgeoning, or crocodile with jaws for 2d6+4 piercing.
Curse of the Werecrocodile (Curse, Necromancy, Primal) Saving Throw DC 15 Fortitude