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Monsters

Wereboar

AC 18

commonBeastHumanHumanoidWerecreature
Lvl 2BeastHumanHumanoidWerecreature
AC
18
HP
45
Perc
+8
Fort
+10
Ref
+5
Will
+8
STR
+4
DEX
+1
CON
+4
INT
+0
WIS
+2
CHA
-1
Speed25 ft
Actions
  • dagger +10 1d4+6 piercing
  • tusk +10 1d8+6 piercing
  • claw +10 1d4+6 piercing
  • dagger +7 1d4+4 piercing
AC
18
HP
45
STR
+4
DEX
+1
CON
+4
INT
+0
WIS
+2
CHA
-1

AC 18

Fort +10

Ref +5

Will +8

HP 45

Ferocity [Reaction]

Speed 25 feet

Melee

[Single Action]

dagger +10 (Agile, versatile S),

Damage 1d4+6 piercing

Melee

[Single Action]

tusk +10,

Damage 1d8+6 piercing plus curse of the wereboar

Melee

[Single Action]

claw +10 (Agile),

Damage 1d4+6 piercing

Ranged

[Single Action]

dagger +7 (Agile, thrown 10 feet, versatile S),

Damage 1d4+4 piercing

Boar Charge [Two Actions] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.