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Sorted A-ZMonsters
Wereboar
AC 18
commonBeastHumanHumanoidWerecreature
Lvl 2BeastHumanHumanoidWerecreature
- AC
- 18
- HP
- 45
- Perc
- +8
- Fort
- +10
- Ref
- +5
- Will
- +8
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- -1
Speed25 ft
Actions
- dagger +10 1d4+6 piercing
- tusk +10 1d8+6 piercing
- claw +10 1d4+6 piercing
- dagger +7 1d4+4 piercing
- AC
- 18
- HP
- 45
- STR
- +4
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- -1
AC 18
Fort +10
Ref +5
Will +8
HP 45
Ferocity [Reaction]
Speed 25 feet
Melee
[Single Action]
dagger +10 (Agile, versatile S),
Damage 1d4+6 piercing
Melee
[Single Action]
tusk +10,
Damage 1d8+6 piercing plus curse of the wereboar
Melee
[Single Action]
claw +10 (Agile),
Damage 1d4+6 piercing
Ranged
[Single Action]
dagger +7 (Agile, thrown 10 feet, versatile S),
Damage 1d4+4 piercing
Boar Charge [Two Actions] The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.