Watchtower Shadow
Magical light is the only thing that leaves a lasting mark on this shade; destroy it without one and it re-forms at its post hours later.
A watchtower shadow is the bound darkness of a sentinel who failed their post, doomed to haunt the tower they once guarded and drag the living into the dark. It cannot be truly slain until its watchtower's brazier burns again.
In play
- Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
- Rejuvenation (necromancy, occult) When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.
Level 15
Perception +25 · Senses darkvision · Languages Necril, Tien · Skills Acrobatics +28, Stealth +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +7 | +0 | +0 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +21 | +29 | +26 |
HP 190 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all 15 (except force, _ghost touch_, or positive, double resistance against non-magical) · Weaknesses light vulnerability
Speed fly 30 feet
Actions
- Melee Shadow hand [Single Action] +30 (Finesse, Magical), Damage 4d10+10 negative
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.