Watchtower Poltergeist
A sentinel's restless rage lingers unseen in the tower where it died, flinging objects at intruders and reforming there again and again.
A watchtower poltergeist is the restless, unseen rage of a sentinel who died at their post, flinging objects at intruders from the shadows of the tower they still guard.
In play
Natural Invisibility The poltergeist is naturally invisible. It becomes visible only when it uses Frighten.
Rejuvenation (necromancy, occult) When the watchtower poltergeist is destroyed, it re-forms, fully healed, at the watchtower after 12 hours.
Level 14
Perception +24 · Senses darkvision · Languages Tien · Skills Acrobatics +29, Intimidation +30, Stealth +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +8 | +2 | -1 | +4 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +22 | +27 | +26 |
HP 190 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 15 (except force, _ghost touch_, or positive, double resistance against non-magical)
Speed fly 20 feet
Actions
- Ranged Telekinetic object [Single Action] +27 (range 60 ft, Evocation, Magical, Occult), Damage 3d12+10 bludgeoning, piercing, or slashing (depending on object)