Warsworn
A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle.
- AC
- 37
- HP
- 350
- Perc
- +27
- Fort
- +29
- Ref
- +25
- Will
- +27
- STR
- +9
- DEX
- +5
- CON
- +7
- INT
- -1
- WIS
- +5
- CHA
- +5
- corpse wave +32 4d12+9 bludgeoning
- animated weapon +30 reach 100 ft
- scrap ball +28 4d12+9 bludgeoning 100 ft
- AC
- 37
- HP
- 350
- STR
- +9
- DEX
- +5
- CON
- +7
- INT
- -1
- WIS
- +5
- CHA
- +5
A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle.
AC 37
Fort +29
Ref +25
Will +27
+1 status to all saves vs. vitality
HP 350
(void healing)
Immunities
bleed, death effects, disease, paralyzed, poison, unconscious
Animated Weapons (aura, divine) 100 feet. The warsworn automatically controls unattended weapons in the aura, which levitate around the warsworn. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet.