Waldgeist
A vengeful tree-spirit bound to its woodland comes for anyone who harms the forest, petrifying hands ready.
A vengeful tree-spirit bound to a stretch of woodland, made of bark, root, and old grudges. Harm its forest and it comes for you with petrifying hands and whipping branches.
In play
Forest Guardian A waldgeist is compelled to investigate the sound of wood or trees being damaged, such as by being burned or chopped down. A waldgeist that hears such a sound must succeed at a DC 26 Will save or spend all their actions moving toward the sound until they identify the cause. This can't be used to compel a waldgeist to leave their bonded woodland.
Level 8
Perception +18 · Senses darkvision · Languages Arboreal, Common, Sylvan; _speak with plants_ · Skills Acrobatics +16, Intimidation +16, Nature +18, Stealth +18, Woodland Lore +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +3 | +3 | +6 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +13 | +16 | +18 |
HP 100 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 5 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 30 feet
Actions
- Melee Lignifying hand [Single Action] +18 (Finesse, Magical), Damage 2d8+7 negative
- Melee Branch (reach 15 feet) [Single Action] +20, Damage 2d12+9 bludgeoning.