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Waldgeist

A vengeful tree-spirit bound to its woodland comes for anyone who harms the forest, petrifying hands ready.

uncommonIncorporealSpiritUndead

A vengeful tree-spirit bound to a stretch of woodland, made of bark, root, and old grudges. Harm its forest and it comes for you with petrifying hands and whipping branches.

In play

Forest Guardian A waldgeist is compelled to investigate the sound of wood or trees being damaged, such as by being burned or chopped down. A waldgeist that hears such a sound must succeed at a DC 26 Will save or spend all their actions moving toward the sound until they identify the cause. This can't be used to compel a waldgeist to leave their bonded woodland.

Level 8

Perception +18 · Senses darkvision · Languages Arboreal, Common, Sylvan; _speak with plants_ · Skills Acrobatics +16, Intimidation +16, Nature +18, Stealth +18, Woodland Lore +21

STRDEXCONINTWISCHA
-5+6+3+3+6+4
ACFortRefWill
26+13+16+18

HP 100 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 5 (except force, _ghost touch_, or positive, double resistance vs. non-magical)

Speed fly 30 feet

Actions

  • Melee Lignifying hand [Single Action] +18 (Finesse, Magical), Damage 2d8+7 negative
  • Melee Branch (reach 15 feet) [Single Action] +20, Damage 2d12+9 bludgeoning.

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