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MonstersFiend

Vordine Legion

Hell's tireless foot soldiers advance as a disciplined four-part legion, crushing the archdevils' enemies with precision that never tires.

commonDevilFiendTroopUnholy

Vordines are the foot soldiers of Hell, dispatched in vast armies from the iron city of Dis to guard Hell's uppermost layers and crush the enemies of the archdevils who rule there. Indefatigable and pitiless, a legion of vordines strikes with a ruthless precision that commands fear and envy throughout the multiverse in equal measure.

A legion fights as 4 segments and gains a +1 status bonus to all saves vs. magic.

Level 10

Perception +19 · Senses greater darkvision · Languages Common, Diabolic; telepathy 100 feet · Skills Acrobatics +22, Athletics +24, Intimidation +22, Religion +19, Warfare Lore +22

STRDEXCONINTWISCHA
+5+5+7+2+3+2
ACFortRefWill
29+22+19+16

HP 180 · Immunities fire · Resistances physical 10 (except silver), poison 10 · Weaknesses area damage 10, holy 10, splash damage 10

Speed 25 feet; troop movement

Abilities

  • Reactive Attack [Reaction] Trigger A creature within the vordine legion's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect The creature takes 2d8+11 piercing damage (DC 26 basic Reflex save); this damage has the magical and unholy traits. If the creature critically fails its saving throw and the trigger was a manipulate action, the legion disrupts that action. Troop Defenses
  • Burning March [Two Actions] (Divine, Fire, Unholy) The vordine legion Strides, leaving an orderly pattern of burning hoofprints in each square they enter. The hoofprints continue to burn for 1 minute. Any creature on the ground that begins its turn in, or enters a square with, burning hoofprints takes 2d8 fire damage.
  • Impaling Barrage [Two Actions] (Magical, Unholy) The vordine legion releases a hail of tridents. This hail is a 10-foot burst within 40 feet that deals 4d8 piercing damage (DC 26 basic Reflex save). Creatures that fail the saving throw are clumsy 1 until the start of the vordine legion's next turn (clumsy 2 on a critical failure). When the vordines are reduced to 2 segments, this area decreases to a 5-foot burst. Tines of
  • Dis [Single Action to Three Actions] (Magical, Unholy) Frequency once per round; Effect The vordines of the legion make coordinated melee attacks with their tridents. Each enemy within a 5-foot emanation must attempt a DC 26 basic Reflex save. The damage depends on the number of actions.