Vordakai
Ten millennia of dormancy dulled this lich's spellcasting, but negative energy still answers every touch of its withering hand.
Vordakai is an ancient lich, sealed away in his tomb just before Earthfall ten thousand years ago and only now stirring back to terrible purpose.
He gains a +1 status bonus to saves vs. positive, and has negative healing.
In play
Atrophied Lich Sometimes, a lich that remains immobile and insensible for extended periods of time—as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago—can become atrophied. The exact effects of atrophy vary from lich to lich but always result in a reduction of spellcasting power and damage to their soul cage link. In Vordakai's case, he has forgotten much arcane lore and lost a significant amount of his spellcasting ability.
Level 12
Perception +23 · Senses darkvision, _true seeing_ · Languages Cyclops, Daemonic, Jotun, Necril · Skills Abaddon Lore +27, Acrobatics +20, Arcana +25, Athletics +21, Crafting +23, Deception +21, Intimidation +21, Occultism +25, Religion +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +5 | +7 | +5 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +23 | +20 | +25 |
HP 200 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances cold 10, physical 10 (except magical bludgeoning)
Speed 25 feet
Actions
- Melee Hand [Single Action] +24 (reach 10 ft, Finesse, Magical), Damage 4d8 negative