Voidworm
An iridescent, flying oddity other proteans refuse to claim as kin, its shifting organs hardening against whatever damage just struck it.
Other proteans don't consider the flying, iridescent beings known as voidworms to be part of a protean caste at all, but instead merely a shameful side effect of the Maelstrom's constantly churning energy. To call a voidworm a protean in the presence of a more powerful protean is a sure way to instigate combat.
Protean Anatomy (divine) A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, they gain the listed amount of resistance to that damage type.
Level 1
Perception +4 · Senses entropy sense (imprecise) 30 feet, darkvision · Languages Chthonian, Protean · Skills Acrobatics +7, Deception +6, Religion +4, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +4 | +0 | -1 | -1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +9 | +6 |
HP 16 · Resistances precision 3, protean anatomy 5
Speed 20 feet, fly 40 feet; unfettered movement
Actions
- Melee Jaws [Single Action] +9 (Finesse, Magical), Damage 1d8+1 piercing
- Melee Tail [Single Action] +9 (Finesse, Magical), Damage 1d4+1 slashing