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Viskithrel
A sleek pack hunter runs prey to exhaustion, leaping past blades to finish off whoever is already bleeding.
uncommonBeast
A viskithrel is a sleek pack hunter built to run prey to exhaustion, its many-chambered snout sorting every scent on the wind while it lunges past blades to savage the wounded. It favors creatures already bleeding.
In play
- Selective Scent A viskithrel's many-chambered snout allows it to partition and ignore scents. The creature can choose to critically succeed at any saving throw against an inhaled threat (such as inhaled poison) or olfactory effects, regardless of its roll.
- Predator's Leap [Reaction] Trigger A creature within 10 feet of the viskithrel makes a melee Strike against it; Effect The viskithrel Steps up to 15 feet, ignoring difficult terrain as it leaps over obstacles. If this movement takes the viskithrel out of range of the triggering Strike, the Strike is disrupted. It then makes a jaws Strike against a bleeding creature.
Level 15
Perception +27 · Senses darkvision, scent (precise) 100 feet · Languages Abyssal; (can't speak any languages) · Skills Acrobatics +25, Athletics +31, Survival +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +4 | -3 | +4 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +25 | +27 | +23 |
HP 275 · Immunities sickened
Speed 40 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +30 (reach 15 ft), Damage 3d10+14 piercing plus 1d10 acid and
- Melee Talon [Single Action] +30 (reach 10 ft, Agile), Damage 3d10+14 slashing
- Melee Tentacle [Single Action] +30 (reach 20 ft), Damage 1d10+14 slashing plus 2d10 persistent bleed