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Viper Bat
AC 24
uncommonBeast
Lvl 7BeastUncommon
- AC
- 24
- HP
- 115
- Perc
- +15
- Fort
- +17
- Ref
- +12
- Will
- +15
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +4
- WIS
- +4
- CHA
- +2
Speed20 ft, fly 30 ft
Actions
- jaws +18 2d8+8 piercing reach 10 ft
- spit poison +16 3d8 poison 20 ft
- AC
- 24
- HP
- 115
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +4
- WIS
- +4
- CHA
- +2
AC 24
Fort +17
Ref +12
Will +15
HP 115
(void healing)
Immunities
death effects, disease, paralyzed, poison
Oily Coils A viper bat gains a +4 circumstance bonus on Escape checks and to its Fortitude DC against attempts to Grapple them.
Stench (aura, olfactory) 30 feet, DC 16; Undead are immune to viper bat stench.
Speed 20 feet, fly 30 feet
Melee
[Single Action]
jaws +18 (reach 10 feet),
Damage 2d8+8 piercing plus 1d6 poison and Grab
Ranged
[Single Action]
spit poison +16 (Poison, range increment 20 feet),
Damage 3d8 poison
Flick Oil [Two Actions] (Primal) The viper bat flicks its coils, spraying rancid black oil in a 30-foot cone.