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Monsters

Viper Bat

AC 24

uncommonBeast
Lvl 7BeastUncommon
AC
24
HP
115
Perc
+15
Fort
+17
Ref
+12
Will
+15
STR
+5
DEX
+3
CON
+4
INT
+4
WIS
+4
CHA
+2
Speed20 ft, fly 30 ft
Actions
  • jaws +18 2d8+8 piercing reach 10 ft
  • spit poison +16 3d8 poison 20 ft
AC
24
HP
115
STR
+5
DEX
+3
CON
+4
INT
+4
WIS
+4
CHA
+2

AC 24

Fort +17

Ref +12

Will +15

HP 115

(void healing)

Immunities

death effects, disease, paralyzed, poison

Oily Coils A viper bat gains a +4 circumstance bonus on Escape checks and to its Fortitude DC against attempts to Grapple them.

Stench (aura, olfactory) 30 feet, DC 16; Undead are immune to viper bat stench.

Speed 20 feet, fly 30 feet

Melee

[Single Action]

jaws +18 (reach 10 feet),

Damage 2d8+8 piercing plus 1d6 poison and Grab

Ranged

[Single Action]

spit poison +16 (Poison, range increment 20 feet),

Damage 3d8 poison

Flick Oil [Two Actions] (Primal) The viper bat flicks its coils, spraying rancid black oil in a 30-foot cone.