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MonstersHumanoid

Viking Guard

Battle-tested Ulfen warriors form a disciplined troop, fighting as one body and standing unusually steady against fear.

commonHumanHumanoidTroop

Battle-tested Ulfen barbarians, hunters, and warriors gather into an elite fighting unit who specialize in offering protection to their leaders in battle as well as protecting those who can afford their services. Traveling far and wide, single troops or entire companies can easily find work based on their reputations, from serving as bodyguards in small private armies to taking on specialized jobs.

This troop fights in 4 segments and gains +2 status to all saves vs. fear.

Level 11

Perception +21 · Languages Common, Skald · Skills Athletics +23, Intimidation +21

STRDEXCONINTWISCHA
+7+3+5+1+1+1
ACFortRefWill
30+24+21+18

HP 195 · Weaknesses area damage 10, splash damage 10

Speed 25 feet, troop movement

Abilities

  • Sacrifice [Reaction] Requirements The viking guard has a charge, and that creature is adjacent to the viking guard; Trigger The viking guard's charge takes Hit Point damage; Effect The viking guard's charge takes half damage, and the viking guard takes the remainder of the damage. Troop Defenses
  • Berserker Strikes [Single Action to Three Actions] Frequency once per round; Effect Battle axes in hand, the viking guard engages in a coordinated melee attack against enemies in a 5-foot emanation, with a DC 27 basic Reflex save. The damage depends on the number of actions.
  • Guard Charge [Single Action] The viking guard designates an ally it can see to be its charge. The charge gains a +2 circumstance bonus to their AC, Reflex saves, and saves against fear when they are adjacent to the viking guard. Further, this allows the viking guard to use its Sacrifice and Shield Wall actions. A viking guard can have only one charge at a time, and if it designates a new charge, the old one loses all benefits. If the viking guard's charge is reduced to 0 Hit Points, the viking guard must succeed at a DC 30 Will save or become frightened 2; this is an emotion, fear, and mental effect.
  • Shield Wall [Two Actions] Requirements The viking guard has a charge, and that creature is adjacent to the viking guard; Effect Raising shields, the viking guard Strides up to twice its Speed as it protects its charge. The viking guard gains a +2 circumstance bonus to its AC against reactions triggered by this movement. The viking guard's charge can Stride the same distance as a reaction, moving with the troop to maintain the bonuses from Guard Charge during this movement.