Very Drunk Jinkin
A small gremlin too deep in its cups to aim straight swings its club wildly, cackling at its own chaos more than any real threat.
A very drunk jinkin is a small, malicious gremlin too deep in its cups to aim straight — swinging its club wildly and cackling at its own mischief.
Primal Innate Spells DC 13
- Cantrips (1st) Prestidigitation
Level -1
Perception +0 · Senses darkvision · Languages Common · Skills Acrobatics +2, Crafting +0, Deception +2, Nature +2, Stealth +2, Thievery +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -2 | +0 | +0 | -2 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 12 | +2 | +4 | +2 |
HP 9 · Weaknesses cold iron 2
Speed 20 feet
Actions
- Melee Club [Single Action] +0, Damage 1d6–2 bludgeoning
- Ranged Club [Single Action] +2 (thrown 10 feet), Damage 1d6–2 bludgeoning
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