Veranallia
An azata embodiment of life's freedom to grow and change, a rare and powerful ally for anyone who manages to earn its aid.
Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies.
In battle a veranallia wields an agile sickle (Finesse, Holy, Magical, Trip) that deals slashing plus cold and spirit damage, and a vine (Holy, Magical, reach 20 feet) that grabs on a hit — see Improved Grab.
Level 20
Perception +38 · Senses darkvision, tremorsense (imprecise) 120 feet · Languages Diabolic, Draconic, Empyrean; _speak with animals_, _speak with plants_, _truespeech_ · Skills Athletics +34, Deception +36, Diplomacy +38, Elysium Lore +36, Intimidation +36, Medicine +36, Nature +34, Survival +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +8 | +6 | +10 | +8 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +33 | +30 | +36 |
HP 475 · Resistances fire 20, cold 20 · Weaknesses cold iron 20, unholy 20
Speed 40 feet, fly 40 feet
Actions
- Melee Sickle [Single Action] +36 (Agile, Finesse, Holy, Magical, Trip), Damage 3d4+12 slashing plus 4d6 cold plus 1d6 spirit
- Melee Vine [Single Action] +36 (reach 20 ft, Holy, Magical), Damage 4d12+16 bludgeoning plus 1d6 spirit and