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Veranallia

An azata embodiment of life's freedom to grow and change, a rare and powerful ally for anyone who manages to earn its aid.

commonAzataCelestialHoly

Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies.

In battle a veranallia wields an agile sickle (Finesse, Holy, Magical, Trip) that deals slashing plus cold and spirit damage, and a vine (Holy, Magical, reach 20 feet) that grabs on a hit — see Improved Grab.

Level 20

Perception +38 · Senses darkvision, tremorsense (imprecise) 120 feet · Languages Diabolic, Draconic, Empyrean; _speak with animals_, _speak with plants_, _truespeech_ · Skills Athletics +34, Deception +36, Diplomacy +38, Elysium Lore +36, Intimidation +36, Medicine +36, Nature +34, Survival +38

STRDEXCONINTWISCHA
+8+6+8+6+10+8
ACFortRefWill
45+33+30+36

HP 475 · Resistances fire 20, cold 20 · Weaknesses cold iron 20, unholy 20

Speed 40 feet, fly 40 feet

Actions

  • Melee Sickle [Single Action] +36 (Agile, Finesse, Holy, Magical, Trip), Damage 3d4+12 slashing plus 4d6 cold plus 1d6 spirit
  • Melee Vine [Single Action] +36 (reach 20 ft, Holy, Magical), Damage 4d12+16 bludgeoning plus 1d6 spirit and