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MonstersAberration

Vaspercham

An aquatic horror that delights in violence and refuses to abandon its shoreline lair, its shell warping any spell cast too close.

commonAberrationAquatic

Vasperchams are aquatic horrors who delight in violence, lurking in the shallows near shorelines. Once a vaspercham settles on a home, they stubbornly stay there, regardless of any communities dwelling nearby.

The vaspercham has a +1 status bonus to all saves vs. magic.

In play

Magic-Warping Aura (arcane, aura) 30 feet. A vaspercham's shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a DC 37 Will save. Critical Success The spell is unaffected, and the caster is temporarily immune to the magic-warping aura for 1 minute.

Level 17

Perception +30 · Senses darkvision, _see the unseen_ · Languages Aklo · Skills Arcana +33, Athletics +33, Deception +31, Intimidation +29, Sea Lore +33

STRDEXCONINTWISCHA
+8+4+6+8+5+6
ACFortRefWill
41+31+25+32

HP 335 · Resistances cold 10, electricity 10 · Weaknesses fire 15

Speed 20 feet, swim 50 feet

Actions

  • Melee Tentacle [Single Action] +33 (reach 20 ft, Agile, magical), Damage 3d10+16 bludgeoning
  • Ranged Water blast [Single Action] +33 (range 100 ft, Brutal, magical, water), Damage 2d8+16 bludgeoning