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Vanyver

A shadow-and-void bat-thing bleeds corrosive entropy from its presence, weakest of its dark kind yet quick to submit to a crueler master.

commonDarvakkaShadowUndeadUnholy

Vanyvers are large humanoid bats shaped from void and shadowstuff, their red eyes glowing like tiny stars in an otherwise lightless night. Though powerful, they're the least of the darvakkas and the most likely to submit to a master—either to another of their kind or to a mortal with a reputation for being especially murderous and destructive.

In play

The vanyver has void healing.

Entropy's Shadow (aura, divine, void) 40 feet. Darvakkas leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 void damage with a DC 30 basic Fortitude save.

Level 13

Perception +26 · Senses greater darkvision, lifesense 60 feet · Languages Chthonian, Common, Diabolic, Necril; telepathy 100 feet · Skills Acrobatics +25, Arcana +23, Athletics +27, Netherworld Lore +25, Religion +24, Stealth +25, Void Lore +25

STRDEXCONINTWISCHA
+8+4+6+4+5+5
ACFortRefWill
34+29+23+22

HP 275 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Resistances cold 10 · Weaknesses holy 10, silver 10

Speed 25 feet, fly 60 feet

Actions

  • Melee Jaws [Single Action] +27 (reach 10 ft, Magical), Damage 3d10+11 piercing plus 1d10 cold and
  • Melee Talon [Single Action] +27 (reach 10 ft, Magical), Damage 3d10+11 bludgeoning plus 1d10 cold and
  • Melee Wing [Single Action] +27 (reach 15 ft, Agile, magical), Damage 3d6+11 bludgeoning plus 1d10 cold

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