Vanth Guardian Flock
Eternal guardians of the cycle of life and death mass into a flickering troop, teleporting clear the instant a blow lands.
Vanth psychopomps are eternal guardians of the cycle of life and death. When souls are threatened by fiends or other malevolent forces, they gather together to cut the threat down.
A vanth guardian flock fights as a single troop of four segments, pooling dimensional magic to flicker out of harm's way the instant a blow lands.
In play
The flock gains +1 status to all saves vs. magic.
Frightful Presence (aura, emotion, fear, mental) 20 feet, DC 30.
Reactive Relocation (teleportation) — when a creature hits the guardian flock with an attack roll, then after the attack roll is resolved, the troop pools dimensional magic to rapidly change their position.
Level 13
Perception +23 · Senses darkvision, lifesense 60 feet · Languages Chthonian, Diabolic, Empyrean, Requian · Skills Acrobatics +27, Athletics +27, Boneyard Lore +24, Intimidation +24, Occultism +22, Religion +22, Stealth +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +5 | +3 | +3 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +23 | +21 | +25 |
HP 240 · Immunities death effects, disease · Resistances poison 15, void 15 · Weaknesses area damage 12, splash damage 12
Speed 25 feet, fly 40 feet; troop movement
Abilities
- Frightful Presence (aura, emotion, fear, mental) 20 feet, DC 30 Reactive Relocation [Reaction] (teleportation) Trigger A creature hits the guardian flock with an attack roll; Effect After the attack roll is resolved, the troop pools dimensional magic to rapidly change their position.