Vanth
A vulture-masked psychopomp guards the passage of the dead with a black scythe, treating any living visitor as a likely troublemaker.
Protectors of the Boneyard, the stern and resolute guardians of the dead, vanths are psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker.
In play
Frightful Presence (aura, emotion, fear, mental) 20 feet, DC 22
Reactive Strike [Reaction]
Level 7
Perception +15 · Senses darkvision, lifesense 60 feet · Languages Chthonian, Diabolic, Empyrean, Requian · Skills Acrobatics +17, Athletics +17, Boneyard Lore +15, Intimidation +15, Occultism +13, Religion +13, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +2 | +2 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +15 | +13 | +17 |
HP 105 · Immunities death effects, disease · Resistances poison 10, void 10
Speed 25 feet, fly 40 feet
Actions
- Melee Scythe [Single Action] +18 (deadly d10, Magical, Trip), Damage 1d10+8 slashing plus 2d6 shepherd's touch
- Melee Jaws [Single Action] +17 (Agile), Damage 1d6+8 slashing plus 2d6 shepherd's touch