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MonstersPsychopomp

Vanth

A vulture-masked psychopomp guards the passage of the dead with a black scythe, treating any living visitor as a likely troublemaker.

commonMonitorPsychopomp

Protectors of the Boneyard, the stern and resolute guardians of the dead, vanths are psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker.

In play

Frightful Presence (aura, emotion, fear, mental) 20 feet, DC 22

Reactive Strike [Reaction]

Level 7

Perception +15 · Senses darkvision, lifesense 60 feet · Languages Chthonian, Diabolic, Empyrean, Requian · Skills Acrobatics +17, Athletics +17, Boneyard Lore +15, Intimidation +15, Occultism +13, Religion +13, Stealth +17

STRDEXCONINTWISCHA
+6+4+2+2+4+2
ACFortRefWill
27+15+13+17

HP 105 · Immunities death effects, disease · Resistances poison 10, void 10

Speed 25 feet, fly 40 feet

Actions

  • Melee Scythe [Single Action] +18 (deadly d10, Magical, Trip), Damage 1d10+8 slashing plus 2d6 shepherd's touch
  • Melee Jaws [Single Action] +17 (Agile), Damage 1d6+8 slashing plus 2d6 shepherd's touch