Vanth
Protectors of the Boneyard, the stern and resolute guardians of the dead, vanths are psychopomps who resemble skeletons with raven-like wings and a mask…
- AC
- 27
- HP
- 105
- Perc
- +15
- Fort
- +15
- Ref
- +13
- Will
- +17
- STR
- +6
- DEX
- +4
- CON
- +2
- INT
- +2
- WIS
- +4
- CHA
- +2
- scythe +18 1d10+8 slashing
- jaws +17 1d6+8 slashing
- AC
- 27
- HP
- 105
- STR
- +6
- DEX
- +4
- CON
- +2
- INT
- +2
- WIS
- +4
- CHA
- +2
Protectors of the Boneyard, the stern and resolute guardians of the dead, vanths are psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker.
AC 27
Fort +15
Ref +13
Will +17
+1 status to all saves vs. magic
HP 105
Immunities
death effects, disease
Frightful Presence (aura, emotion, fear, mental) 20 feet, DC 22
Reactive Strike [Reaction]
Speed 25 feet, fly 40 feet
Melee
[Single Action]
scythe +18 (deadly d10, Magical, Trip),
Damage 1d10+8 slashing plus 2d6 shepherd's touch