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Sorted A-ZMonsters
Vampire Squid
AC 16
commonAnimalAquatic
Lvl 0AnimalAquatic
- AC
- 16
- HP
- 15
- Perc
- +7
- Fort
- +4
- Ref
- +8
- Will
- +6
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- -4
- WIS
- +3
- CHA
- -2
Speedswim 25 ft
Actions
- beak +7 1d8 piercing
- tentacles +7 1d6 bludgeoning
- AC
- 16
- HP
- 15
- STR
- +0
- DEX
- +3
- CON
- +0
- INT
- -4
- WIS
- +3
- CHA
- -2
AC 16
Fort +4
Ref +8
Will +6
HP 15
Speed swim 25 feet
Melee
[Single Action]
beak +7 (Finesse),
Damage 1d8 piercing
Melee
[Single Action]
tentacles +7 (Agile, Finesse),
Damage 1d6 bludgeoning
Glowing Mucus [Single Action] Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.