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Monsters

Vampire Squid

AC 16

commonAnimalAquatic
Lvl 0AnimalAquatic
AC
16
HP
15
Perc
+7
Fort
+4
Ref
+8
Will
+6
STR
+0
DEX
+3
CON
+0
INT
-4
WIS
+3
CHA
-2
Speedswim 25 ft
Actions
  • beak +7 1d8 piercing
  • tentacles +7 1d6 bludgeoning
AC
16
HP
15
STR
+0
DEX
+3
CON
+0
INT
-4
WIS
+3
CHA
-2

AC 16

Fort +4

Ref +8

Will +6

HP 15

Speed swim 25 feet

Melee

[Single Action]

beak +7 (Finesse),

Damage 1d8 piercing

Melee

[Single Action]

tentacles +7 (Agile, Finesse),

Damage 1d6 bludgeoning

Glowing Mucus [Single Action] Frequency once per day; Requirements The vampire squid is in water; Effect The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become sickened 1. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become sickened 1.