Vampire Mastermind
An evil vampire wizard commands whole cabals of the undead, shrugging off wounds fast and escaping as mist when cornered.
Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.
In play
The mastermind rises again through coffin restoration, knits wounds with fast healing 10, and turns dark energy to its mending with void healing.
Mist Escape [Free Action]
Level 9
Perception +20 · Senses darkvision · Languages Common, Necril; plus one regional language · Skills Acrobatics +17, Arcana +21, Athletics +18, Deception +20, Diplomacy +20, Intimidation +22, Society +19, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +1 | +6 | +4 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +15 | +18 | +20 |
HP 115 · Immunities death effects, disease, paralyzed, poison, sleep · Resistances physical 10 (except magical silver)
Speed 25 feet, climb 25 feet
Actions
- Melee Claw [Single Action] +18 (Agile), Damage 2d8+9 slashing plus
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.