Vampire Guardian
An undead sentinel bound to guard a place or master fights with rapier and claw, turning to mist to flee to its coffin rather than die.
A vampire guardian is an undead sentinel bound to watch over a place or master, striking with rapier and claw and refusing to stay dead while its coffin remains intact. It has coffin restoration, fast healing 10, and negative healing.
Mist Escape [Free Action] Trigger The vampire is reduced to 0 HP. Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.
Level 10
Perception +21 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +19, Athletics +21, Deception +19, Intimidation +19, Society +18, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +2 | +2 | +5 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +17 | +19 | +21 |
HP 132 · Immunities death effects, disease, paralyze, poison, sleep · Resistances physical 10 (except magical silver) · Weaknesses vampire weaknesses
Speed 25 feet, climb 25 feet
Actions
- Melee Rapier [Single Action] +22 (deadly d8, Disarm, Finesse), Damage 2d6+11 piercing
- Melee Claw [Single Action] +21 (Agile), Damage 2d6+11 slashing plus
- Ranged Shortbow [Single Action] +20 (range 60 ft, deadly d10, Propulsive), Damage 2d6+11 piercing