Urglid
A hulking demon forged from the souls of undertakers and grave keepers who buried the living now inflicts that same fate on mortals.
The hulking monstrosities known as urglids form from the souls of murderous undertakers, sadists who buried their victims alive, and intentionally neglectful grave keepers who gave up their watch over the dead. They seek to perpetuate their mortal sins as demons and use their fiendish powers to subject mortals to the terrors of vivisepulture.
In play
The urglid gains a +1 status bonus to all saves vs. magic.
Level 13
Perception +20 · Senses darkvision, tremorsense (imprecise) 60 feet, _truesight_ · Languages Chthonian, Common, Draconic, Empyrean, Necril; telepathy 100 feet · Skills Athletics +27, Crafting +24, Deception +22, Intimidation +27, Outer Rifts Lore +24, Religion +24, Society +22, Stealth +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +4 | +5 | +4 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +26 | +20 | +20 |
HP 290 · Weaknesses cold iron 10, holy 10
Speed 30 feet, burrow 40 feet, climb 20 feet; earth glide
Actions
- Melee Claw [Single Action] +25 (reach 10 ft, Agile, deadly 2d10, magical, unholy), Damage 3d10+16 slashing
- Melee Leg [Single Action] +25 (reach 15 ft, Agile, magical, unholy), Damage 3d12+16 bludgeoning