Umbral Archdragon
A dragon woven from living shadow snuffs out nearby light and turns a victim's own shadow into a leash that pins them in place.
The umbral archdragon is a wound in the light, a dragon woven of living shadow that snuffs torches and swallows hope wherever it spreads its wings. Even a victim's own shadow becomes a leash in its grip.
The dragon has +2 to all saves vs. shadow.
In play
Tenacious Shadows (misfortune, occult, shadow) Shadows fill attacker's eyes. Any creature that must attempt a flat check to target the dragon because of dim light must roll twice and use the worse result.
Umbral Pall (aura, occult, shadow) 120 feet. Shadows surround the dragon. The radius of all light from light sources and the areas of light spells in the aura are halved.
Pin Shadow [Reaction] (shadow) Trigger A creature within reach of the dragon's claw uses a move action or leaves a square during a move action it's using; Requirements The triggering creature is in bright light or dim light and has a shadow; Effect The dragon ma
Level 23
Perception +40 · Senses greater darkvision, voidsense (precise) 60 feet · Languages Common, D'ziriak, Diabolic, Draconic, Jotun, Shadowtongue · Skills Acrobatics +39, Athletics +45, Deception +39, Intimidation +44, Netherworld Lore +39, Stealth +45
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +12 | +7 | +10 | +7 | +10 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 48 | +42 | +39 | +42 |
HP 525 · Immunities enfeebled, paralyzed, sleep, void
Speed 70 feet, fly 225 feet
Actions
- Melee Jaws [Single Action] +43 (reach 20 ft, Magical, void), Damage 4d8+22 piercing plus 2d8 void
- Melee Claw [Single Action] +43 (reach 15 ft, Agile, magical), Damage 4d6+22 slashing
- Melee Tail [Single Action] +41 (reach 25 ft, Magical), Damage 4d10+22 bludgeoning