Showing0entries
Sorted A-Z
Monsters

Ulat-Kini Initiate

AC 21

uncommonAmphibiousHumanoid
Lvl 4AmphibiousHumanoidUncommon
AC
21
HP
60
Perc
+10
Fort
+11
Ref
+13
Will
+8
STR
+3
DEX
+5
CON
+2
INT
+0
WIS
+2
CHA
+0
Speed20 ft, swim 40 ft
Actions
  • claw +15 1d8+5 slashing
  • fangs +13 2d4+5 piercing
AC
21
HP
60
STR
+3
DEX
+5
CON
+2
INT
+0
WIS
+2
CHA
+0

AC 21

Fort +11

Ref +13

Will +8

HP 60

Speed 20 feet, swim 40 feet

Melee

[Single Action]

claw +15 (Agile, Finesse),

Damage 1d8+5 slashing

Melee

[Single Action]

fangs +13,

Damage 2d4+5 piercing plus 1 persistent bleed

Flurry of Claws [Single Action] Frequency once per round; Effect The ulat-kini initiate makes two claw Strikes against a single target.

Kirtanang The initiate's Strikes take no penalty from passing through water.

The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward.