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Ulat-Kini Initiate
AC 21
uncommonAmphibiousHumanoid
Lvl 4AmphibiousHumanoidUncommon
- AC
- 21
- HP
- 60
- Perc
- +10
- Fort
- +11
- Ref
- +13
- Will
- +8
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +0
Speed20 ft, swim 40 ft
Actions
- claw +15 1d8+5 slashing
- fangs +13 2d4+5 piercing
- AC
- 21
- HP
- 60
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +0
AC 21
Fort +11
Ref +13
Will +8
HP 60
Speed 20 feet, swim 40 feet
Melee
[Single Action]
claw +15 (Agile, Finesse),
Damage 1d8+5 slashing
Melee
[Single Action]
fangs +13,
Damage 2d4+5 piercing plus 1 persistent bleed
Flurry of Claws [Single Action] Frequency once per round; Effect The ulat-kini initiate makes two claw Strikes against a single target.
Kirtanang The initiate's Strikes take no penalty from passing through water.
The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward.