Tyrafdir
A hydra too clever for its own good conjures illusions of regrown heads whenever a real one is nearly severed, bewildering its foes.
The process of sapient species finding kinship with those who are less self-aware can be observed easily throughout the natural world. Humanoids keep dogs, kobolds care for reptiles, and so on. Tyrafdir is a hydra clever enough to weaponize that bond, conjuring illusions of its own severed heads to bewilder those who would slay it.
In play
Deceptive Heads (illusion) A tyrafdir is cunning, if unintelligent, using illusions of regrown heads to confuse and harry opponents. When a tyrafdir fails, but does not critically fail, its Fortitude save to regrow a head, a phantasm materializes to mimic the regrowth.
Level 11
Perception +21 · Senses scent (imprecise) 60 feet · Skills Athletics +23, Deception +21, Survival +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +6 | -3 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +24 | +21 | +18 |
HP 190 · Immunities mental · Weaknesses cold iron 10
Speed 25 feet
Actions
- Melee Jaws [Single Action] +24 (reach 15 ft), Damage 2d10+9 piercing
- Melee Deceptive jaws [Single Action] +24 (reach 15 ft, Illusion, Mental, Nonlethal), Damage 2d10+9 mental