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MonstersFiend

Tumblak

A drifting horror wraps the air around it in suffocating stillness, leaving anyone nearby gasping and struggling to breathe.

commonFiendIncorporealSahkil

A drifting, breath-stealing horror, the tumblak fills the air around it with a suffocating stillness so that the living gasp and choke in its presence.

In play

Gasping Aura (air, aura, divine, transmutation) 100 feet. Creatures within the aura must succeed at a DC 37 Fortitude save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the concentrate trait.

No Breath Tumblaks don't need to breathe.

Level 18

Perception +33 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet · Skills Athletics +35, Deception +31, Grave Lore +28, Intimidation +35, Religion +29, Stealth +31

STRDEXCONINTWISCHA
+9+5+6+2+5+9
ACFortRefWill
42+33+28+31

HP 305 · Immunities disease, fear, poison, precision · Resistances physical 15 (except force or _ghost touch_, double resistance vs. non-magical) · Weaknesses good 15

Speed fly 40 feet

Actions

  • Melee Fist [Single Action] +35 (reach 10 ft, Magical), Damage 3d12+17 bludgeoning plus 2d6 evil and