Tumblak
A drifting horror wraps the air around it in suffocating stillness, leaving anyone nearby gasping and struggling to breathe.
A drifting, breath-stealing horror, the tumblak fills the air around it with a suffocating stillness so that the living gasp and choke in its presence.
In play
Gasping Aura (air, aura, divine, transmutation) 100 feet. Creatures within the aura must succeed at a DC 37 Fortitude save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the concentrate trait.
No Breath Tumblaks don't need to breathe.
Level 18
Perception +33 · Senses darkvision, _true seeing_ · Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet · Skills Athletics +35, Deception +31, Grave Lore +28, Intimidation +35, Religion +29, Stealth +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +6 | +2 | +5 | +9 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +33 | +28 | +31 |
HP 305 · Immunities disease, fear, poison, precision · Resistances physical 15 (except force or _ghost touch_, double resistance vs. non-magical) · Weaknesses good 15
Speed fly 40 feet
Actions
- Melee Fist [Single Action] +35 (reach 10 ft, Magical), Damage 3d12+17 bludgeoning plus 2d6 evil and