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Trighoul

A three-tentacled horror drags prey toward its hungry maw, and severed limbs only slow it before regrowing.

rareAberration

A trighoul is a loping horror that runs down its prey on three lashing tentacles, dragging victims into a maw that never stops hungering. Sever a limb and it only buys a moment — the thing grows them back.

In play

The trighoul ordinarily has three tentacles, each with 20 Hit Points.

Pain Sensitivity When a trighoul's tentacle is severed, it becomes stunned 1. Its Speed is reduced by 15 feet until the tentacle is regrown.

Tentacle Regrowth A trighoul ordinarily has three tentacles. A creature can attempt to sever a tentacle by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle that isn't severed completely returns to full Hit Points at the end of any creature's turn. A severed trighoul tentacles regrows, restored to full Hit Points, after 1d4 rounds.

Level 8

Perception +12 · Senses darkvision · Languages Aklo, Common, Necril, Orcish · Skills Acrobatics +18, Athletics +16, Deception +17, Stealth +18

STRDEXCONINTWISCHA
+4+6+3+4+3+3
ACFortRefWill
27+13+19+16

HP 100 · Resistances fire 10 · Weaknesses pain sensitivity

Speed 45 feet

Actions

  • Melee Tentacle [Single Action] +20 (reach 10 ft, Agile, Finesse), Damage 2d6+6 bludgeoning plus 1d6 piercing and
  • Melee Jaws [Single Action] +20 (Agile, Finesse), Damage 2d6+6 piercing
  • Ranged Spit [Single Action] +20 (range 20 ft, Acid, Splash), Damage 2d8+9 acid

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