Trighoul
A three-tentacled horror drags prey toward its hungry maw, and severed limbs only slow it before regrowing.
A trighoul is a loping horror that runs down its prey on three lashing tentacles, dragging victims into a maw that never stops hungering. Sever a limb and it only buys a moment — the thing grows them back.
In play
The trighoul ordinarily has three tentacles, each with 20 Hit Points.
Pain Sensitivity When a trighoul's tentacle is severed, it becomes stunned 1. Its Speed is reduced by 15 feet until the tentacle is regrown.
Tentacle Regrowth A trighoul ordinarily has three tentacles. A creature can attempt to sever a tentacle by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle that isn't severed completely returns to full Hit Points at the end of any creature's turn. A severed trighoul tentacles regrows, restored to full Hit Points, after 1d4 rounds.
Level 8
Perception +12 · Senses darkvision · Languages Aklo, Common, Necril, Orcish · Skills Acrobatics +18, Athletics +16, Deception +17, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +6 | +3 | +4 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +13 | +19 | +16 |
HP 100 · Resistances fire 10 · Weaknesses pain sensitivity
Speed 45 feet
Actions
- Melee Tentacle [Single Action] +20 (reach 10 ft, Agile, Finesse), Damage 2d6+6 bludgeoning plus 1d6 piercing and
- Melee Jaws [Single Action] +20 (Agile, Finesse), Damage 2d6+6 piercing
- Ranged Spit [Single Action] +20 (range 20 ft, Acid, Splash), Damage 2d8+9 acid