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Monsters

Trained Bat

Trained to work in tandem with a master, this giant bat is an expert at tracking with its echolocation and harrying foes with the buffets of its mighty wings.

commonAnimal
Lvl 4Animal
AC
21
HP
50
Perc
+10
Fort
+11
Ref
+12
Will
+10
STR
+3
DEX
+4
CON
+3
INT
-4
WIS
+2
CHA
+0
Speed15 ft, fly 30 ft
Actions
  • jaws +14 2d6+6 piercing
  • wing +14 2d4+6 slashing
AC
21
HP
50
STR
+3
DEX
+4
CON
+3
INT
-4
WIS
+2
CHA
+0

Trained to work in tandem with a master, this giant bat is an expert at tracking with its echolocation and harrying foes with the buffets of its mighty wings. Such a creature is typically encountered with the pack leader.

AC 21

Fort +11

Ref +12

Will +10

HP 50

Speed 15 feet, fly 30 feet

Melee

[Single Action]

jaws +14 (Finesse),

Damage 2d6+6 piercing

Melee

[Single Action]

wing +14 (Agile, Finesse),

Damage 2d4+6 slashing

Wing Thrash [Two Actions] The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.