Trained Bat
Trained to work in tandem with a master, this giant bat is an expert at tracking with its echolocation and harrying foes with the buffets of its mighty wings.
- AC
- 21
- HP
- 50
- Perc
- +10
- Fort
- +11
- Ref
- +12
- Will
- +10
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- -4
- WIS
- +2
- CHA
- +0
- jaws +14 2d6+6 piercing
- wing +14 2d4+6 slashing
- AC
- 21
- HP
- 50
- STR
- +3
- DEX
- +4
- CON
- +3
- INT
- -4
- WIS
- +2
- CHA
- +0
Trained to work in tandem with a master, this giant bat is an expert at tracking with its echolocation and harrying foes with the buffets of its mighty wings. Such a creature is typically encountered with the pack leader.
AC 21
Fort +11
Ref +12
Will +10
HP 50
Speed 15 feet, fly 30 feet
Melee
[Single Action]
jaws +14 (Finesse),
Damage 2d6+6 piercing
Melee
[Single Action]
wing +14 (Agile, Finesse),
Damage 2d4+6 slashing
Wing Thrash [Two Actions] The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.