Torn Quartet
Four severed limbs lashed to a hovering, undead knot flail more desperately as they're hacked away one by one.
A torn quartet is a knot of four severed limbs lashed to a single hovering point by ropes that are barely there, twitching and flailing as one undead horror. Hack a limb away and the thing only grows more desperate.
In play
Bound Limbs A torn quartet ordinarily has four severed limbs tethered to a central point by near-incorporeal ropes. A limb is essentially cut away from the central point and rendered nonfunctional each time the torn quartet loses 60 Hit Points (so at 180 Hit Points, the torn quartet has three functional limbs, at 120 Hit Points, it has two functional limbs, and so on.
Level 13
Perception +23 · Senses darkvision · Languages Common, Necril; (can't speak any language) · Skills Acrobatics +27, Athletics +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +8 | +2 | -2 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +20 | +26 | +23 |
HP 240 · Immunities bleed, death effects, disease, paralyzed, poison, unconscious · Weaknesses slashing 10
Speed 10 feet, fly 30 feet
Actions
- Melee Limb [Single Action] +25 (reach 15 ft, Agile, Magical), Damage 3d8+13 bludgeoning plus
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