Tomb Jelly
Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues.
- AC
- 12
- HP
- 150
- Perc
- +7
- Fort
- +15
- Ref
- +4
- Will
- +7
- STR
- +6
- DEX
- -5
- CON
- +6
- INT
- -5
- WIS
- +0
- CHA
- -5
- pseudopod +15 1d8+6 bludgeoning
- AC
- 12
- HP
- 150
- STR
- +6
- DEX
- -5
- CON
- +6
- INT
- -5
- WIS
- +0
- CHA
- -5
Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues. Their acidic bodies dissolve flesh but leave other materials, including a victim's gear and bones, intact.
AC 12
Fort +15
Ref +4
Will +7
HP 150
Immunities
acid, bleed, critical hits, mental, precision, slashing, unconscious, visual, void
Speed 15 feet, climb 10 feet
Melee
[Single Action]
pseudopod +15,
Damage 1d8+6 bludgeoning plus 1d6 acid and tomb curse
Bound in Death [Single Action] (Healing, Void) The tomb jelly splatters some of its substance on a willing undead creature within its reach. The target regains 5 HP and its melee Strikes get the benefits of tomb curse until the end of its next turn.