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Monsters

Tomb Jelly

Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues.

commonMindlessOoze
Lvl 5MindlessOoze
AC
12
HP
150
Perc
+7
Fort
+15
Ref
+4
Will
+7
STR
+6
DEX
-5
CON
+6
INT
-5
WIS
+0
CHA
-5
Speed15 ft, climb 10 ft
Actions
  • pseudopod +15 1d8+6 bludgeoning
AC
12
HP
150
STR
+6
DEX
-5
CON
+6
INT
-5
WIS
+0
CHA
-5

Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues. Their acidic bodies dissolve flesh but leave other materials, including a victim's gear and bones, intact.

AC 12

Fort +15

Ref +4

Will +7

HP 150

Immunities

acid, bleed, critical hits, mental, precision, slashing, unconscious, visual, void

Speed 15 feet, climb 10 feet

Melee

[Single Action]

pseudopod +15,

Damage 1d8+6 bludgeoning plus 1d6 acid and tomb curse

Bound in Death [Single Action] (Healing, Void) The tomb jelly splatters some of its substance on a willing undead creature within its reach. The target regains 5 HP and its melee Strikes get the benefits of tomb curse until the end of its next turn.