Toilforged Sentinel
An undead labor-engine radiates crushing exhaustion, sapping the will of anyone who lingers nearby.
A toilforged sentinel is an undead engine of labor, the bound remnants of the overworked dead welded into a tireless guardian. Its mere presence wrings the air with exhaustion, draining the living of the will to keep moving.
In play
Exertion Aura (aura, divine, mental) 20 feet. A toilforged sentinel saps the energy of nearby creatures. Each round a living creature begins its turn in the aura, it must attempt a DC 22 Fortitude save. On a failure, the creature takes 1d6 mental damage (2d6 on a critical failure) and becomes fatigued.
Level 8
Perception +14 · Senses darkvision, find the faithless (imprecise) 60 feet · Languages Dwarven, Undercommon · Skills Athletics +18, Droskar Lore +15, Intimidation +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | -1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +18 | +13 | +12 |
HP 130 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses cold 6, water 11, vulnerability to exorcism
Speed 25 feet
Actions
- Melee Grasping claw [Single Action] +16 (reach 30 ft, Grapple, Magical, Tethered), Damage 2d8+11 slashing plus
- Melee Hammer [Single Action] +20 (reach 15 ft, Magical, Shove), Damage 2d12+11 bludgeoning
- Ranged Flaming cannon [Single Action] +17 (range 200 ft), Damage 3d10 bludgeoning plus 1d6 fire