Tidehawk
A storm given wings wheels over coastlines ahead of the squall, and when slain simply melts into rain to rise again from the sea.
A storm given wings, the tidehawk is a great bird of living rain and seawater that wheels over coastlines ahead of the squall — and pours itself back into the ocean to rise again when slain.
It has regeneration 20 (deactivated by fire).
Self-Resurrection (healing, necromancy, primal) When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed 1d4 rounds later, as if subject to a 6th-level resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.
Level 12
Perception +24 · Senses darkvision, wavesense (imprecise) 120 feet · Languages Aquan, Auran, Common · Skills Acrobatics +23, Athletics +21, Nature +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +7 | +5 | +4 | +6 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +21 | +25 | +22 |
HP 213 · Resistances cold 10 · Weaknesses fire 15
Speed 25 feet, fly 50 feet, swim 50 feet
Actions
- Melee Beak [Single Action] +26 (reach 15 ft, Finesse, Magical), Damage 3d12+11 piercing
- Melee Talon [Single Action] +26 (reach 15 ft, Agile, Finesse, Magical), Damage 3d8+11 slashing
- Ranged Break swell [Single Action] +26 (range 30 ft), Damage 3d8+11 bludgeoning plus