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Tidehawk
AC 32
rareAmphibiousBeastWater
Lvl 12AmphibiousBeastRareWater
- AC
- 32
- HP
- 213
- Perc
- +24
- Fort
- +21
- Ref
- +25
- Will
- +22
- STR
- +5
- DEX
- +7
- CON
- +5
- INT
- +4
- WIS
- +6
- CHA
- +4
Speed25 ft, fly 50 ft, swim 50 ft
Actions
- beak +26 3d12+11 piercing reach 15 ft
- talon +26 3d8+11 slashing reach 15 ft
- break swell +26 3d8+11 bludgeoning plus 30 ft
- AC
- 32
- HP
- 213
- STR
- +5
- DEX
- +7
- CON
- +5
- INT
- +4
- WIS
- +6
- CHA
- +4
AC 32
Fort +21
Ref +25
Will +22
HP 213
(self-resurrection)
, regeneration 20 (deactivated by fire)
Self-Resurrection (healing, necromancy, primal) When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed 1d4 rounds later, as if subject to a 6th-level resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.