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Monsters

Tidehawk

AC 32

rareAmphibiousBeastWater
Lvl 12AmphibiousBeastRareWater
AC
32
HP
213
Perc
+24
Fort
+21
Ref
+25
Will
+22
STR
+5
DEX
+7
CON
+5
INT
+4
WIS
+6
CHA
+4
Speed25 ft, fly 50 ft, swim 50 ft
Actions
  • beak +26 3d12+11 piercing reach 15 ft
  • talon +26 3d8+11 slashing reach 15 ft
  • break swell +26 3d8+11 bludgeoning plus 30 ft
AC
32
HP
213
STR
+5
DEX
+7
CON
+5
INT
+4
WIS
+6
CHA
+4

AC 32

Fort +21

Ref +25

Will +22

HP 213

(self-resurrection)

, regeneration 20 (deactivated by fire)

Self-Resurrection (healing, necromancy, primal) When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed 1d4 rounds later, as if subject to a 6th-level resurrect ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.