Showing0entries
Sorted A-Z
Monsters

Tiddalik

AC 22

commonAmphibiousBeast
Lvl 7AmphibiousBeast
AC
22
HP
155
Perc
+15
Fort
+19
Ref
+11
Will
+15
STR
+6
DEX
+2
CON
+6
INT
-2
WIS
+4
CHA
+0
Speed25 ft
Actions
  • bite +19 2d10+9 piercing plus reach 10 ft
  • spit +15 2d10+9 bludgeoning 30 ft
AC
22
HP
155
STR
+6
DEX
+2
CON
+6
INT
-2
WIS
+4
CHA
+0

AC 22

Fort +19

Ref +11

Will +15

HP 155

Deluge A creature can provoke a waterlogged tiddalik (see Drink Abundance below) into laughing and releasing its stored water with a successful DC 25 check to Perform a joke or funny story. The tiddalik also disgorges its water automatically if it dies while waterlogged, or can voluntarily Deluge as a three-action activity that has the concentrate trait.

The mass of stored water swamps a 10-foot emanation, dealing 8d6 bludgeoning damage to creatures in the area (DC 25 basic Reflex save) and making the area difficult terrain for 1 day. The tiddalik can't use its spit Strike or Expel Wave until it next Drinks in Abundance.

Speed 25 feet, or 10 feet while waterlogged