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Tidal Master
AC 28
commonAquaticElementalWater
Lvl 9AquaticElementalWater
- AC
- 28
- HP
- 155
- Perc
- +18
- Fort
- +18
- Ref
- +21
- Will
- +15
- STR
- +5
- DEX
- +5
- CON
- +5
- INT
- -1
- WIS
- +3
- CHA
- +0
Speed30 ft, swim 80 ft
Actions
- wave +21 2d12+11 bludgeoning plus reach 15 ft
- AC
- 28
- HP
- 155
- STR
- +5
- DEX
- +5
- CON
- +5
- INT
- -1
- WIS
- +3
- CHA
- +0
AC 28
Fort +18
Ref +21
Will +15
HP 155
Immunities
bleed, paralyzed, poison, sleep
Vortex (aura, water) 40 feet. Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don’t have the water trait.
Speed 30 feet, swim 80 feet
Melee
[Single Action]
wave +21 (reach 15 feet),
Damage 2d12+11 bludgeoning plus Push or Pull 10 feet
Drench [Single Action] (Abjuration, Primal, Water) The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).