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Monsters

Tidal Master

AC 28

commonAquaticElementalWater
Lvl 9AquaticElementalWater
AC
28
HP
155
Perc
+18
Fort
+18
Ref
+21
Will
+15
STR
+5
DEX
+5
CON
+5
INT
-1
WIS
+3
CHA
+0
Speed30 ft, swim 80 ft
Actions
  • wave +21 2d12+11 bludgeoning plus reach 15 ft
AC
28
HP
155
STR
+5
DEX
+5
CON
+5
INT
-1
WIS
+3
CHA
+0

AC 28

Fort +18

Ref +21

Will +15

HP 155

Immunities

bleed, paralyzed, poison, sleep

Vortex (aura, water) 40 feet. Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don’t have the water trait.

Speed 30 feet, swim 80 feet

Melee

[Single Action]

wave +21 (reach 15 feet),

Damage 2d12+11 bludgeoning plus Push or Pull 10 feet

Drench [Single Action] (Abjuration, Primal, Water) The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).