/
Showing0entries
Sorted A-ZMonstersFiend
Ticktock
A clockwork horror cobbled from gears and stolen tools ticks endlessly, warping victims' sense of time while quietly mending its own pieces.
uniqueFiendVelstrac
Ticktock is a clockwork horror cobbled from gears, glass, and stolen tools, forever ticking as though counting down to something only it can hear. Its presence makes time itself feel wrong, and it knits its own broken pieces back together as it works.
It has regeneration 15 (deactivated by good or silver).
In play
- Tick Tock Tick Tock (auditory, aura, divine, enchantment, mental, sonic) 30 feet. When a creature ends its turn in the aura, the constant clicking and ticking sounds coming from Ticktock worm into its thoughts and fill the listener with the sense that time is speeding up for everyone but itself. The creature must succeed at a DC 34 Will save or become slowed 1 (or slowed 2 on a critical failure) until the end of its next turn.
- Attack of Opportunity [Reaction]
Level 16
Perception +27 · Senses echolocation 120 feet, no vision, painsense · Languages Common, Infernal, Shadowtongue · Skills Acrobatics +32, Athletics +30, Crafting +31, Thievery +30, Torture Lore +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +8 | +6 | +5 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +28 | +30 | +25 |
HP 275 · Immunities blinded, cold · Weaknesses good 15, silver 15
Speed 25 feet, climb 25 feet
Actions
- Melee Tool fingers [Single Action] +32 (Agile, Evil, Magical, versatile S), Damage 3d4+14 piercing plus 1d6 evil plus 2d6 persistent bleed