Therizinosaurus
At first glance, the therizinosaurus, with its rotund, feathered body and bird-like beak, strikes many observers as almost comical.
- AC
- 27
- HP
- 210
- Perc
- +18
- Fort
- +21
- Ref
- +16
- Will
- +16
- STR
- +7
- DEX
- +1
- CON
- +6
- INT
- -4
- WIS
- +3
- CHA
- +0
- claw +21 2d12+7 slashing reach 20 ft
- AC
- 27
- HP
- 210
- STR
- +7
- DEX
- +1
- CON
- +6
- INT
- -4
- WIS
- +3
- CHA
- +0
At first glance, the therizinosaurus, with its rotund, feathered body and bird-like beak, strikes many observers as almost comical. This impression tends to quickly fade at the sight of the creature's claws, six wicked, scythe-like blades capable of disemboweling a foe with a single well-placed slash.
AC 27
Fort +21
Ref +16
Will +16
HP 210
Speed 35 feet
Melee
[Single Action]
claw +21 (reach 20 feet),
Damage 2d12+7 slashing plus winnowing claws
Stomp Pests [Two Actions] The therizinosaurus stomps about, dealing 5d8 bludgeoning damage (DC 28 basic Reflex save) to each adjacent creature. Large or smaller creatures who fail their save are also knocked prone.