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Sorted A-ZMonsters
Theiltemar
AC 20
uniqueSkeletonUndead
Lvl 4SkeletonUndeadUnique
- AC
- 20
- HP
- 50
- Perc
- +13
- Fort
- +8
- Ref
- +10
- Will
- +13
- STR
- +2
- DEX
- +4
- CON
- +0
- INT
- +3
- WIS
- +5
- CHA
- +3
Speed25 ft
Actions
- claw +12 2d6+4 slashing
- AC
- 20
- HP
- 50
- STR
- +2
- DEX
- +4
- CON
- +0
- INT
- +3
- WIS
- +5
- CHA
- +3
AC 20
Fort +8
Ref +10
Will +13
HP 50
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Rusting Death When Theiltemar is destroyed, his bones explode as the necromantic energy holding him together is released. This shreds his rusted chain mail as well, flinging rusty shards of jagged metal in all directions. Adjacent creatures take 2d6 piercing damage (DC 21 basic Reflex save) and are exposed to rust creep. As his remains settled to the floor, the wall of force blocking area F14 flickers and fades.
Speed 25 feet
Melee
[Single Action]
claw +12 (Agile, Finesse),
Damage 2d6+4 slashing