Showing0entries
Sorted A-Z
Monsters

Theiltemar

AC 20

uniqueSkeletonUndead
Lvl 4SkeletonUndeadUnique
AC
20
HP
50
Perc
+13
Fort
+8
Ref
+10
Will
+13
STR
+2
DEX
+4
CON
+0
INT
+3
WIS
+5
CHA
+3
Speed25 ft
Actions
  • claw +12 2d6+4 slashing
AC
20
HP
50
STR
+2
DEX
+4
CON
+0
INT
+3
WIS
+5
CHA
+3

AC 20

Fort +8

Ref +10

Will +13

HP 50

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Rusting Death When Theiltemar is destroyed, his bones explode as the necromantic energy holding him together is released. This shreds his rusted chain mail as well, flinging rusty shards of jagged metal in all directions. Adjacent creatures take 2d6 piercing damage (DC 21 basic Reflex save) and are exposed to rust creep. As his remains settled to the floor, the wall of force blocking area F14 flickers and fades.

Speed 25 feet

Melee

[Single Action]

claw +12 (Agile, Finesse),

Damage 2d6+4 slashing