The Knurly Witch
A gnarled hag whose unbreakable will turns curses into inevitabilities, patiently unmaking foes with magic long before she claws them.
The Knurly Witch is a gnarled hag of iron-hard claws and a will that bends curses to her purpose, a divine spellcaster whose mind nothing can break. She fights with patience, letting her magic unmake foes long before she stoops to rend them.
In play
Resolve When the Knurly Witch rolls a success at a Will save, she gets a critical success instead.
Divine Prepared Spells DC 44, attack +38
- Cantrips (10th) Chill Touch, Daze, Divine Lance, Read Aura, Shield
- 1st Command, Ray of Enfeeblement, Sanctuary
- 2nd Death Knell, Ghoulish Cravings, See Invisibility
- 3rd Blindness, Fear, Zone of Truth
- 4th Air Walk, Discern Lies, Outcast's Curse
- 5th Command, Sending, Tongues
- 6th Blade Barrier, Feeblemind, Paranoia
Level 20
Perception +38 · Senses darkvision · Languages Aklo, Common, Jotun, Sylvan · Skills Acrobatics +35, Athletics +34, Deception +37, Intimidation +34, Nature +36, Occultism +35, Religion +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +7 | +6 | +2 | +10 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +32 | +35 | +38 |
HP 324 · Resistances physical 20 (except bludgeoning)
Speed 40 feet
Actions
- Melee Claw [Single Action] +37 (reach 10 ft, Agile, cold iron, Magical), Damage 4d10+14 slashing plus
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