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Monsters

The Gardener

AC 36

uniqueGhostIncorporealSpiritUndead
Lvl 16GhostIncorporealSpiritUndeadUnique
AC
36
HP
220
Perc
+24
Fort
+27
Ref
+30
Will
+26
STR
-5
DEX
+6
CON
+3
INT
+6
WIS
+2
CHA
+9
Speedfly 25 ft
Actions
  • ghostly hand +27 4d8+12 negative
AC
36
HP
220
STR
-5
DEX
+6
CON
+3
INT
+6
WIS
+2
CHA
+9

AC 36

Fort +27

Ref +30

Will +26

HP 220

(negative healing, rejuvenation)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Rejuvenation (divine, necromancy) Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.

Speed fly 25 feet

Melee

[Single Action]

ghostly hand +27 (Agile, Finesse, Magical),

Damage 4d8+12 negative