The Gardener
Nearly every attack that isn't force, ghost-touched, or positive glances off this spirit, who keeps circling back to unfinished business rather than resting.
The Gardener is the lingering ghost of a soul who cannot leave a place it once tended, bound by grief and an old promise rather than malice. Negative healing and rejuvenation keep it returning until the wrong it guards is finally set right.
Rejuvenation (divine, necromancy) Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.
Level 16
Perception +24 · Senses darkvision · Languages Common, Halfling · Skills Crafting +28, Deception +33, Nature +26, Religion +26, Stealth +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +3 | +6 | +2 | +9 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +27 | +30 | +26 |
HP 220 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 15 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 25 feet
Actions
- Melee Ghostly hand [Single Action] +27 (Agile, Finesse, Magical), Damage 4d8+12 negative