The Disciples
An undead horror claws its way back to unlife again and again after every apparent kill, and only fire or a healer's touch ends it for good.
The Disciples are an undead horror that refuses to stay dead, rising again and again from the spot where it falls. Only fire or the touch of life can put it down for good — anything else just buys a few moments before it claws its way back up.
In play
Rise Again (necromancy, occult) If the Disciples are reduced to 0 Hit Points by means other than fire or positive damage, they return to unlife at the start of their next turn. They have 45 Hit Points and are prone in the space in which they were destroyed. The Disciples can't be returned by this ability again for 1 hour, and if destroyed before this time passes, they remain truly dead.
Level 7
Perception +15 · Senses darkvision, lifesense 30 feet · Languages Dwarven; (can't speak any language) · Skills Athletics +17, Stealth +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | -2 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +17 | +14 | +15 |
HP 130 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet
Actions
- Melee Jaws [Single Action] +17 (deadly d10, Magical), Damage 2d8+9 piercing
- Melee Claw [Single Action] +17 (Agile, Magical), Damage 2d6+9