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Monsters

The Disciples

AC 22

uniqueUndead
Lvl 7UndeadUnique
AC
22
HP
130
Perc
+15
Fort
+17
Ref
+14
Will
+15
STR
+6
DEX
+3
CON
+4
INT
-2
WIS
+4
CHA
+2
Speed30 ft
Actions
  • jaws +17 2d8+9 piercing
  • claw +17 2d6+9
AC
22
HP
130
STR
+6
DEX
+3
CON
+4
INT
-2
WIS
+4
CHA
+2

AC 22

Fort +17

Ref +14

Will +15

HP 130

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Rise Again (necromancy, occult) If the Disciples are reduced to 0 Hit Points by means other than fire or positive damage, they return to unlife at the start of their next turn. They have 45 Hit Points and are prone in the space in which they were destroyed. The Disciples can't be returned by this ability again for 1 hour, and if destroyed before this time passes, they remain truly dead.

Speed 30 feet

Melee

[Single Action]

jaws +17 (deadly d10, Magical),

Damage 2d8+9 piercing

Melee

[Single Action]

claw +17 (Agile, Magical),

Damage 2d6+9