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The Disciples
AC 22
uniqueUndead
Lvl 7UndeadUnique
- AC
- 22
- HP
- 130
- Perc
- +15
- Fort
- +17
- Ref
- +14
- Will
- +15
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- -2
- WIS
- +4
- CHA
- +2
Speed30 ft
Actions
- jaws +17 2d8+9 piercing
- claw +17 2d6+9
- AC
- 22
- HP
- 130
- STR
- +6
- DEX
- +3
- CON
- +4
- INT
- -2
- WIS
- +4
- CHA
- +2
AC 22
Fort +17
Ref +14
Will +15
HP 130
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Rise Again (necromancy, occult) If the Disciples are reduced to 0 Hit Points by means other than fire or positive damage, they return to unlife at the start of their next turn. They have 45 Hit Points and are prone in the space in which they were destroyed. The Disciples can't be returned by this ability again for 1 hour, and if destroyed before this time passes, they remain truly dead.
Speed 30 feet
Melee
[Single Action]
jaws +17 (deadly d10, Magical),
Damage 2d8+9 piercing
Melee
[Single Action]
claw +17 (Agile, Magical),
Damage 2d6+9